STAGE SELECT

The Console Player's Authority · Reviews · Strategies · Tournament Coverage
ISSUE 14 FALL 1989 CHEAT CODE PULLOUT INSIDE U.S. $2.95 · CAN $3.50
Featured Review · Pages 22–23
★ Cover Game ★

PRISM PALADIN

Shards of the Circuit · An action-RPG that respects your time and your reflexes.
System: NES Publisher: Mythos Interactive Players: 1 $49.95
Graphics★★★★★
Sound★★★★☆
Gameplay★★★★★
Challenge★★★★☆
Replay Value★★★★★
Fun Factor★★★★★

Pixels burst on screen the instant START is pressed — Mythos has not skimped on the opening cinematic, and the title-card hand-off to gameplay happens in a single elegant cut. Within seconds, fingers learn the dance of light across the D-pad, and the muscle memory locks in for the long haul. Lives renewed by skill, not luck — that has been this studio's quiet design philosophy since their 1987 debut, and PRISM PALADIN polishes it to a mirror shine.

The premise: you are Vael, last of the Paladin order, and the seven Prism Shards have scattered across a corrupted electronic kingdom whose architecture flickers between cathedral and arcade hall. Mythos understands what we've been begging Japanese RPG studios to understand for two years now — that the difference between a tedious quest and a brilliant one is the moment-to-moment feel of your sword arm. Vael's blade has six attack frames, each with distinct hitboxes, and you will read every one of them by the end of the second dungeon.

Screenshot 01 / Verdant Caverns AVael stands at the edge of a bioluminescent ravine. Three glowing prism flowers cluster at the cliff base. The HUD reads 3 lives, full health bar in segmented blue, and a tiny inventory ribbon showing the bronze key just acquired. Color separations on the cave walls show Mythos pushing the NES palette harder than anything since Crystalis.

Combat is forgiving in the right places and cruel in others. Health regenerates slowly during exploration but never during boss fights, which forces a tactical economy unusual for the genre. The save crystal system — accessible at every chapter break — means no one will ever lose more than fifteen minutes of progress. We appreciate that. (Are you listening, Hudson?)

Screenshot 02 / Mid-Combat BVael leaps over a clockwork dragon's tail-sweep, sword raised mid-arc. Six gear-shoulders rotate at different speeds along the dragon's spine — each one is a hit-zone. The screen flashes magenta on a successful parry. This is the second-act boss and a perfect example of what the NES is still capable of in late 1989.
  1. Hold B while opening any chest in the Verdant Caverns to re-roll the loot table. Works on the second attempt only — the first attempt is always a teal potion.
  2. The save crystal in Argent Keep restores HP but not MP. Visit the fountain on level 2 before talking to the librarian, or you'll be locked out of the shortcut for the rest of the chapter.
  3. Boss 4 (the Mirror Knight) telegraphs his lunge two frames earlier than his slash. Watch the left arm, not the sword.
  4. Prism shard order matters. Collect Blue before Red and you'll get a different cutscene at the throne room. Both are good. Trust us — play it twice.
Screenshot 03 / Inventory CThe hexagonal shard-grid takes up the full screen. Five of seven slots filled, each shard a different saturated hue rendered with three-color dithering that suggests far more depth than the chip should allow. A tiny Vael sprite waits at the bottom corner, tapping his foot.

The Verdict

Mythos has delivered the action-RPG of the year. Combat that respects you, save points that don't punish you, art direction that makes the NES sing one more time before the 16-bit wave arrives. Bring it home this weekend. We mean it.

EDITORS' CHOICE
Marketplace · Mailbox · Cheat Databank · Pages 24–25
NEW!

STRAT QUEST GUIDES

Officially licensed strategy companions. Full maps. Every secret. 144 pages on glossy stock.
  • PRISM PALADIN — out now
  • MEGA MAN 3 — available November 1989
  • NINJA GAIDEN II — December
  • PHANTASY STAR II — December
$9.95 EA · 1-800-555-MAPS Allow 4–6 weeks for delivery. CA residents add tax.

ASCIIWARE TURBO FLAME

The controller serious players are switching to. Eight-position D-pad, dual autofire wheels, slow-motion toggle for boss study.
  • NES / Genesis / Game Boy adapter included
  • Six-foot reinforced cable
  • One-year replacement warranty
$24.95 Ask for it at your local shop. Or send check / M.O. to ASCIIWARE, Carson CA.
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Bring the arcade home. Genuine upright cabinet kit, hardwood frame, 19" Trinitron-compatible CRT housing.
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$499.95 · FINANCING AVAIL. Shipping in two crates. Garage assembly. Not for apartment buildings.

LETTERS FROM PLAYERS

Send your strategy questions, high-score brags, and unsolved riddles to P.O. Box 8814, Burbank CA. Best of issue gets a Game Genie cartridge.
Jenna M. — Long Beach, CA 90803 · (213) 555-0144 I have been stuck for three weeks on the second cycle of Castlevania II. Every guide says burn the bookshelf in Aljiba but the bookshelf is gone when I get there. Am I cursed? Is Simon cursed? Please help — I have a Halloween bet riding on this.
You are not cursed, Jenna. The bookshelf despawns if you've spoken to the merchant in Doina more than four times. Restart the day cycle by waiting at a church until dawn and the shelf returns. The bet is yours.
Marcus K. — Toledo, OH 43607 · (419) 555-0102 My older brother says using a Game Genie is cheating and I shouldn't be allowed in the family Tetris tournament. I say if I beat him fair on Tuesday, he can't tell me what I do on Saturday with my own cartridge. Who's right?
You are right on Saturday. Your brother is right on Tuesday. Most household disputes resolve themselves with a written rulebook taped to the TV. Codes are tools — what they're for is up to the table.
Diane P. — Akron, OH 44313 · (216) 555-0177 Just finished Phantasy Star II at 47 hours of play. My husband finished it at 62. The game is the same length for both of us. Where did those fifteen hours go? Asking sincerely.
Random encounters and an honest love of grinding. Both of you played the game the game wanted to be played. There is no wrong way. Tell your husband we said congratulations.
Anthony R. — Pawtucket, RI 02860 · (401) 555-0119 Will the Sega Genesis ever get a Final Fantasy? My cousin says no, my uncle says yes, my neighbor says it doesn't matter because the SNES will eat them both. Settle this for me.
Nobody outside Square's offices in Tokyo knows. We've asked. They smile. We'll keep asking. Your cousin and uncle should make peace and play Phantasy Star II while they wait.

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